#ifndef _BOSS_BULLET_DATA_H
#define _BOSS_BULLET_DATA_H

#include "AbstractData.h"

#define _BULLET_STATE_1 1

class BossBulletData : public AbstractData
{
private:
	void initSprite()
	{
		sprites = new Sprites(rect);
		sprites->addSprite( _BULLET_STATE_1, _ID_BULLET_LEVEL_2);
	}
public:
	BossBulletData(double x, double y)
	{

	}

	void initSpriteHandler(LPD3DXSPRITE spritehandler)
	{
		sprites->initSpriteHandler(spritehandler);
	}

	void initData()
	{
		this->initSprite();
	}

	~BossBulletData();

};

#endif